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DirectX 8.1 (Visual Basic)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
What's New in DirectX Graphics
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Programmers Guide
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Getting Started with Direct3D
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Using Direct3D
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Programmable Pipeline
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Advanced Topics
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Samples
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Direct3D Appendix
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DDS File Format
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Device States
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Render States
Alpha Blending State
Alpha Testing State
Ambient Lighting State
Antialiasing State
Culling State
Depth Buffering State
Fog State
Lighting State
Outline and Fill State
Per-Vertex Color State
Primitive Clipping State
Shading State
Stencil Buffer State
Texture Wrapping State
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Texture Stage States
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State Blocks
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Programming Tips
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X Files
Mesh View Help
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Reference
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DirectX Audio
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DirectInput
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DirectPlay
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DirectSetup
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Glossary