• ▼DirectX 8.1 (Visual Basic)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▼Programmers Guide
        • ▶Getting Started with Direct3D
        • ▶Using Direct3D
        • ▶Programmable Pipeline
        • ▶Advanced Topics
        • ▶Samples
        • ▼Direct3D Appendix
          • ▶DDS File Format
          • ▼Device States
            • ▼Render States
              • Alpha Blending State
              • Alpha Testing State
              • Ambient Lighting State
              • Antialiasing State
              • Culling State
              • Depth Buffering State
              • Fog State
              • Lighting State
              • Outline and Fill State
              • Per-Vertex Color State
              • Primitive Clipping State
              • Shading State
              • Stencil Buffer State
              • Texture Wrapping State
            • ▶Texture Stage States
            • ▶State Blocks
          • ▶Programming Tips
          • ▶X Files
          • Mesh View Help
      • ▶Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶Glossary