• ▼DirectX 8.1 (Visual Basic)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▶Programmers Guide
      • ▼Reference
        • ▼Direct3D Visual Basic Reference
          • ▶Classes
          • ▶Functions
          • ▶Vertex Shader Declarator Functions
          • ▼Types
            • D3DADAPTER_IDENTIFIER8
            • D3DBOX
            • D3DCAPS8
            • D3DCLIPSTATUS8
            • D3DCOLORVALUE
            • D3DDEVICE_CREATION_PARAMETERS
            • D3DDISPLAYMODE
            • D3DGAMMARAMP
            • D3DINDEXBUFFER_DESC
            • D3DLIGHT8
            • D3DLINEPATTERN
            • D3DLOCKED_BOX
            • D3DLOCKED_RECT
            • D3DLVERTEX
            • D3DLVERTEX2
            • D3DMATERIAL8
            • D3DMATRIX
            • D3DPLANE
            • D3DPRESENT_PARAMETERS
            • D3DQUATERNION
            • D3DRANGE
            • D3DRASTER_STATUS
            • D3DRECT
            • D3DRECTPATCH_INFO
            • D3DSURFACE_DESC
            • D3DTLVERTEX
            • D3DTLVERTEX2
            • D3DTRIPATCH_INFO
            • D3DVECTOR
            • D3DVECTOR2
            • D3DVECTOR4
            • D3DVERTEX
            • D3DVERTEX2
            • D3DVERTEXBUFFER_DESC
            • D3DVIEWPORT8
            • D3DVOLUME_DESC
            • PALETTEENTRY
          • ▶Enumerations
          • Texture Argument Flags
          • Flexible Vertex Format Flags
          • Error Codes
        • ▶Direct3DX Visual Basic Reference
        • ▶Vertex Shader Reference
        • ▶Pixel Shader Reference
        • ▶X File Visual Basic Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶Glossary