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DirectX 8.1 (Visual Basic)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
Roadmap
What's New in DirectX Audio
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Introduction to DirectX Audio
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Understanding DirectX Audio
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Using DirectX Audio
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Advanced Topics in DirectX Audio
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Programming Tips and Tools
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DirectX Audio Visual Basic Tutorials
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DirectX Audio Visual Basic Samples
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DirectMusic Visual Basic Reference
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DirectSound Visual Basic Reference
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DirectSound Classes
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DirectSound Types
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DirectSound Enumerations
CONST_DS3DAPPLYFLAGS
CONST_DS3DMODEFLAGS
CONST_DSBCAPSFLAGS
CONST_DSBLOCKFLAGS
CONST_DSBPLAYFLAGS
CONST_DSBSTATUSFLAGS
CONST_DSCAPSFLAGS
CONST_DSCBCAPSFLAGS
CONST_DSCBLOCKFLAGS
CONST_DSCBSTARTFLAGS
CONST_DSCBSTATUSFLAGS
CONST_DSCCAPSFLAGS
CONST_DSFX_DELAY
CONST_DSFX_DEPTH
CONST_DSFXECHO_FEEDBACK
CONST_DSFX_FEEDBACK
CONST_DSFX_FLANGER_DELAY
CONST_DSFX_FREQUENCY
CONST_DSFX_I3DL2_ENVIRONMENT_PRESETS
CONST_DSFX_I3DL2REVERB_DENSITY
CONST_DSFX_I3DL2REVERB_DIFFUSION
CONST_DSFX_I3DL2REVERB_HFREFERENCE
CONST_DSFX_I3DL2REVERB_QUALITY
CONST_DSFX_I3DL2REVERB_REFLECTIONS
CONST_DSFX_I3DL2REVERB_REVERB
CONST_DSFX_I3DL2REVERB_ROOM
CONST_DSFX_I3DL2REVERB_ROOMHF
CONST_DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR
CONST_DSFX_LEFTRIGHTDELAY
CONST_DSFX_PANDELAY
CONST_DSFX_PHASE
CONST_DSFX_WAVE
CONST_DSFX_WAVESREVERB_INGAIN
CONST_DSFX_WAVESREVERB_REVERBMIX
CONST_DSFX_WETDRY
CONST_DSFXCOMPRESSOR_ATTACK
CONST_DSFXCOMPRESSOR_GAIN
CONST_DSFXCOMPRESSOR_PREDELAY
CONST_DSFXCOMPRESSOR_RATIO
CONST_DSFXCOMPRESSOR_RELEASE
CONST_DSFXCOMPRESSOR_THRESHOLD
CONST_DSFXDISTORTION_EDGE
CONST_DSFXDISTORTION_GAIN
CONST_DSFXDISTORTION_POSTEQBANDWIDTH
CONST_DSFXDISTORTION_POSTEQCENTERFREQUENCY
CONST_DSFXDISTORTION_PRELOWPASSCUTOFF
CONST_DSFXGARGLE_RATEHZ
CONST_DSFXGARGLE_WAVE
CONST_DSFXPARAMEQ_BANDWIDTH
CONST_DSFXPARAMEQ_CENTER
CONST_DSFXPARAMEQ_GAIN
CONST_DSOUND
CONST_DSOUNDERR
CONST_DSOUNDFX
CONST_DSSCLFLAGS
CONST_DSSPEAKERFLAGS
CONST_WAVEFORMATFLAGS
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DirectSound Error Codes
Glossary
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DirectInput
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DirectPlay
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DirectSetup
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Glossary