Microsoft DirectX 8.1 (pixel shader versions 1.0, 1.1, 1.2, 1.3, 1.4) |
The following topics illustrate the features of programmable pixel shaders.
Contains a flow diagram showing what happens to register data as it is processed by the pixel shader processor.
Contains block diagrams to help visualize how texture data is used by the pixel shader processor.
Details the limits on the number of instructions that can be used in a programmable shader.
Highlights the order of the different types of instructions in pixel shaders.
Describes how some instructions can be paired to minimize execution time.
Shows the order or operations for instructions that use source register modifiers, instruction modifiers, source register selectors, and destination register write masks.