Microsoft DirectX 8.1 (Visual Basic)

DDS File Layout for Textures

For simple uncompressed textures, the file should contain DDSD_PITCH and a DDPF_RGB pixel format surface. The pitch value should be DWORD-aligned. In this case, the main image should be (dwPitchOrLinearSize × dwHeight) bytes total.

If the file also contains mipmaps, the DDSD_MIPMAPCOUNT, DDSCAPS_MIPMAP, and DDSCAPS_COMPLEX flags should be set, and the dwMipMapCount field should contain the total number of levels defined in the file (for a 256-by-256 image, this field would be 9). The pitch for each mipmap-level image is computed from dwWidth and the pixel format, which is then DWORD-aligned. For example, a 256-by-256 main image, with a pixel format of R8G8B8 (three bytes per pixel) and all mipmap levels, would contain the following:

"DDS ",
(256, 256),
(pitch=768),
(pixel format=R8G8B8,
bitcount=24),
(mipmapcount=9),
(TEXTURE, PITCH, COMPLEX, MIPMAP, RGB)
128 bytes
256 x 256 main image196608 bytes
128 x 128 mipmap image49152 bytes
64 x 64 mipmap image12288 bytes
32 x 32 mipmap image3072 bytes
16 x 16 mipmap image768 bytes
8 x 8 mipmap image192 bytes
4 x 4 mipmap image48 bytes
2 x 2 mipmap image12 bytes
1 x 1 mipmap image4 bytes

For simple compressed textures, the file should contain DDSD_LINEARSIZE and a DDPF_FOURCC pixel format surface. In this case, the image should be dwPitchOrLinearSize bytes total. If the file contains mipmaps, the DDSD_MIPMAPCOUNT, DDSCAPS_COMPLEX, DDSCAPS_MIPMAP, and dwMipMapCount fields should be set.

For DXTn compressed formats, the size of each mipmap level image is one-fourth the size of the previous, with a minimum of 8 (DXT1) or 16 (DXT2-5) bytes (this is true only for square textures). For example, a 256-by-256 main image, with a pixel format of DXT1 and all mipmap levels, would contain the following:

"DDS ",
(256, 256),
(linearsize=32768),
(pixel format=DXT1),
(mipmapcount=9),
(TEXTURE, LINEARSIZE, COMPLEX, MIPMAP, FOURCC)
128 bytes
256 x 256 main image32768 bytes
128 x 128 mipmap image8192 bytes
64 x 64 mipmap image2048 bytes
32 x 32 mipmap image512 bytes
16 x 16 mipmap image128 bytes
8 x 8 mipmap image32 bytes
4 x 4 mipmap image8 bytes
2 x 2 mipmap image8 bytes
1 x 1 mipmap image8 bytes

If mipmaps are generated, all levels down to 1-by-1 are usually written. Some tools may not support partial mipmap chains.

When computing DXTn compressed sizes for non-square textures, the following formula should be used at each mipmap level:

max(1, width ÷ 4) × max(1, height ÷ 4) × 8 (DXT1) or 16 (DXT2-5)

A 256-by-64 main image, with a pixel format of DXT1 and all mipmap levels, would contain the following:

"DDS ",
(256, 64),
(linearsize=8192),
(pixel format=DXT1),
(mipmapcount=9),
(TEXTURE, LINEARSIZE, COMPLEX, MIPMAP, FOURCC)
128 bytes
256 x 64 main image8192 bytes
128 x 32 mipmap image2048 bytes
64 x 16 mipmap image512 bytes
32 x 8 mipmap image128 bytes
16 x 4 mipmap image32 bytes
8 x 2 mipmap image16 bytes
4 x 1 mipmap image8 bytes
2 x 1 mipmap image8 bytes
1 x 1 mipmap image8 bytes