Microsoft DirectX 8.1 (Visual Basic)

Defining a Simple Cube

The following file defines a simple cube that has four red sides and two green sides. In this file, optional information is used to add information to the data object defined by the Mesh template.

Material RedMaterial {
1.000000;0.000000;0.000000;1.000000;;    // R = 1.0, G = 0.0, B = 0.0
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
}
Material GreenMaterial {
0.000000;1.000000;0.000000;1.000000;;     // R = 0.0, G = 1.0, B = 0.0
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
}
// Define a mesh with 8 vertices and 12 faces (triangles). Use 
// optional data objects in the mesh to specify materials, normals,
// and texture coordinates.
Mesh CubeMesh {
8;                                // 8 vertices.
1.000000;1.000000;-1.000000;,     // Vertex 0.
-1.000000;1.000000;-1.000000;,    // Vertex 1.
-1.000000;1.000000;1.000000;,     // And so on.
1.000000;1.000000;1.000000;,
1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000;1.000000;,
1.000000;-1.000000;1.000000;;

12;                      // 12 faces.
3;0,1,2;,                // Face 0 has three vertices.
3;0,2,3;,                // And so on.
3;0,4,5;,
3;0,5,1;,
3;1,5,6;,
3;1,6,2;,
3;2,6,7;,
3;2,7,3;,
3;3,7,4;,
3;3,4,0;,
3;4,7,6;,
3;4,6,5;;

// All required data has been defined. Now define optional data
// using the hierarchical nature of the file format.
MeshMaterialList {
2;                    // Number of materials used.
12;                   // A material for each face.
0,                    // Face 0 uses the first material.
0,
0,
0,
0,
0,
0,
0,
1,                    // Face 8 uses the second material.
1,
1,
1;;
{RedMaterial}         // References to the definitions
{GreenMaterial}       // of material 0 and 1.
}
MeshNormals {
8;                    // Define 8 normals.
0.333333;0.666667;-0.666667;,
-0.816497;0.408248;-0.408248;,
-0.333333;0.666667;0.666667;,
0.816497;0.408248;0.408248;,
0.666667;-0.666667;-0.333333;,
-0.408248;-0.408248;-0.816497;,
-0.666667;-0.666667;0.333333;,
0.408248;-0.408248;0.816497;;
12;                   // For the 12 faces, define the normals.
3;0,1,2;,
3;0,2,3;,
3;0,4,5;,
3;0,5,1;,
3;1,5,6;,
3;1,6,2;,
3;2,6,7;,
3;2,7,3;,
3;3,7,4;,
3;3,4,0;,
3;4,7,6;,
3;4,6,5;;
}
MeshTextureCoords {
8;                        // Define texture coords for each vertex.
0.000000;1.000000;
1.000000;1.000000;
0.000000;1.000000;
1.000000;1.000000;
0.000000;0.000000;
1.000000;0.000000;
0.000000;0.000000;
1.000000;0.000000;;
}
}