Microsoft DirectX 8.1 (Visual Basic) |
The VertexShader sample shows some effects that you can achieve using vertex shaders. Vertex shaders use a set of instructions, executed by the 3-D device on a per-vertex basis, that can affect the properties of the vertex—positions, normal, color, texture coordinates, and so on—in interesting ways.
Not all cards support all features for vertex shaders. For more information on vertex shaders, see Vertex Shaders.
Source: (SDK root)\Samples\Multimedia\VBSamples\Direct3D\VertexShader
Executable: (SDK root)\Samples\Multimedia\VBSamples\Direct3D\Bin
The following table lists the keys that are implemented.
Key | Action |
---|---|
F2 | Prompts you to select a new rendering device or display mode. |
ALT+ENTER | Toggles between full-screen and windowed modes. |
ESC | Exits the application. |
This sample uses common Microsoft® DirectX® code that consists of programming elements such as helper functions. This code is shared with other samples on the DirectX SDK. You can find the common source code in (SDK root)\Samples\Multimedia\VBSamples.