Microsoft DirectX 8.1 (Visual Basic) |
Resources are the textures and buffers that are used to render a scene. Applications need to create, load, copy, and use resources. This section gives a brief introduction to resources and the steps and methods used by applications when working with resources. For more information on specific resource types, see Textures, Vertex Buffers, and Index Buffers.
All resources, including the geometry resources Direct3DIndexBuffer8 and Direct3DVertexBuffer8, implement the methods of the Direct3DResource8 class. The texture resources, Direct3DCubeTexture8, Direct3DTexture8, and Direct3DVolumeTexture8, also implement the methods of the Direct3DBaseTexture8 class.
Additional information is divided into the following topics.