Microsoft DirectX 8.1 (Visual Basic) |
Emissive lighting is described by a single term.
Emissive Lighting = Me
The parameter is defined in the following table.
Parameter | Default value | Type | Description | Me | (0,0,0,0) | D3DCOLORVALUE | Material emissive color. |
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The value for Me is one of three values: one of the two possible vertex colors in a vertex declaration, or the material emissive color. The value is:
Note If either EMISSIVEMATERIALSOURCE option is used, and the vertex color is not provided, the material emissive color is used.