Microsoft DirectX 8.1 (Visual Basic) |
The following definitions should be used when directly reading and writing the binary header. Note that compressed data streams are not currently supported and are therefore not detailed here.
#define XOFFILE_FORMAT_MAGIC \ ((long)'x' + ((long)'o' << 8) + ((long)'f' << 16) + ((long)' ' << 24)) #define XOFFILE_FORMAT_VERSION \ ((long)'0' + ((long)'3' << 8) + ((long)'0' << 16) + ((long)'2' << 24)) #define XOFFILE_FORMAT_BINARY \ ((long)'b' + ((long)'i' << 8) + ((long)'n' << 16) + ((long)' ' << 24)) #define XOFFILE_FORMAT_TEXT \ ((long)'t' + ((long)'x' << 8) + ((long)'t' << 16) + ((long)' ' << 24)) #define XOFFILE_FORMAT_COMPRESSED \ ((long)'c' + ((long)'m' << 8) + ((long)'p' << 16) + ((long)' ' << 24)) #define XOFFILE_FORMAT_FLOAT_BITS_32 \ ((long)'0' + ((long)'0' << 8) + ((long)'3' << 16) + ((long)'2' << 24)) #define XOFFILE_FORMAT_FLOAT_BITS_64 \ ((long)'0' + ((long)'0' << 8) + ((long)'6' << 16) + ((long)'4' << 24))