| Microsoft DirectX 8.1 (Visual Basic) | 
Defines a set of animation keys. The keyType member specifies whether the keys are rotation, scale, position, or matrix keys (using the integers 0, 1, 2, or 4 respectively). A matrix key is useful for sets of animation data that need to be represented as transformation matrices.
<10DD46A8-775B-11cf-8F52-0040333594A3>
| Member name | Type | Optional array size | Optional data objects | 
|---|---|---|---|
| keyType | DWORD | None | |
| nKeys | DWORD | ||
| keys | array TimedFloatKeys | nKeys |