Microsoft DirectX 8.1 (Visual Basic)

Material

Defines a basic material color that can be applied to either a complete mesh or a mesh's individual faces. The power is the specular exponent of the material. Note that the ambient color requires an alpha component.

TextureFilename is an optional data object. If this object is not present, the face is untextured.

UUID

<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
Member name Type Optional array size Optional data objects
faceColor ColorRGBA   Any
power FLOAT    
specularColor ColorRGB    
emissiveColor ColorRGB