Microsoft DirectX 8.1 (Visual Basic)

MeshFaceWraps

Used to define the texture topology of each face in a wrap. The value of the nFaceWrapValues member should be equal to the number of faces in a mesh.

UUID

<4885AE62-78E8-11cf-8F52-0040333594A3>
Member name Type Optional array size Optional data objects
nFaceWrapValues DWORD   None
faceWrapValues Boolean2d