Microsoft DirectX 8.1 (Visual Basic) |
Used to define the texture topology of each face in a wrap. The value of the nFaceWrapValues member should be equal to the number of faces in a mesh.
<4885AE62-78E8-11cf-8F52-0040333594A3>
Member name | Type | Optional array size | Optional data objects |
---|---|---|---|
nFaceWrapValues | DWORD | None | |
faceWrapValues | Boolean2d |