| Microsoft DirectX 8.1 (Visual Basic) | 
object.CreatePixelShader( _ 
    FunctionTokenArray As Long) As Long
Returned pixel shader handle.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
| D3DERR_INVALIDCALL | 
| D3DERR_OUTOFVIDEOMEMORY | 
| E_OUTOFMEMORY | 
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
Direct3DDevice8.DeletePixelShader, D3DX8.AssembleShader, D3DX8.AssembleShaderFromFile