Microsoft DirectX 8.1 (Visual Basic)

Direct3DDevice8.CreatePixelShader

Creates a pixel shader.

object.CreatePixelShader( _ 
    FunctionTokenArray As Long) As Long

Parts

object
Object expression that resolves to a Direct3DDevice8 object.
FunctionTokenArray
First element of the pixel shader function token array, specifying the blending operations.

Return Values

Returned pixel shader handle.

Error Codes

If the method fails, an error is raised and Err.Number can be set to one of the following values.

D3DERR_INVALIDCALL
D3DERR_OUTOFVIDEOMEMORY
E_OUTOFMEMORY

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.

See Also

Direct3DDevice8.DeletePixelShader, D3DX8.AssembleShader, D3DX8.AssembleShaderFromFile