Microsoft DirectX 8.1 (Visual Basic) |
object.CreatePixelShader( _ FunctionTokenArray As Long) As Long
Returned pixel shader handle.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DERR_OUTOFVIDEOMEMORY |
E_OUTOFMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
Direct3DDevice8.DeletePixelShader, D3DX8.AssembleShader, D3DX8.AssembleShaderFromFile