Microsoft DirectX 8.1 (Visual Basic) |
Creates a new state block that contains the values for all device states, vertex-related states, or pixel-related states.
object.CreateStateBlock( _ BlockType As CONST_D3DSTATEBLOCKTYPE) As Long
A Long value containing the state block handle if the method succeeds.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DERR_OUTOFVIDEOMEMORY |
E_OUTOFMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
The value &hFFFFFFFF& is an invalid state block handle.
Vertex-related device states typically refer to those states that affect how the system processes vertices. Pixel-related states generally refer to device states that affect how the system processes pixel or depth-buffer data during rasterization. Some states are contained in both groups.
Direct3DDevice8.ApplyStateBlock, Direct3DDevice8.BeginStateBlock, Direct3DDevice8.CaptureStateBlock, Direct3DDevice8.EndStateBlock, Direct3DDevice8.DeleteStateBlock