Microsoft DirectX 8.1 (Visual Basic) |
Deletes the vertex shader referred to by the specified handle and frees up the associated resources.
object.DeleteVertexShader( _ VertexShaderHandle As Long)
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.