Microsoft DirectX 8.1 (Visual Basic)

Direct3DDevice8.GetPixelShader

Retrieves the currently set pixel shader.

object.GetPixelShader() As Long

Parts

object
Object expression that resolves to a Direct3DDevice8 object.

Return Values

Pixel shader handle, representing the returned the pixel shader.

Error Codes

If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.

See Also

Direct3DDevice8.SetPixelShader