Microsoft DirectX 8.1 (Visual Basic) |
Retrieves the currently set vertex shader.
object.GetVertexShader() As Long
Vertex shader handle, representing the returned vertex shader.
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL if the Direct3DDevice object is invalid.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.