Microsoft DirectX 8.1 (Visual Basic) |
Retrieves the values in the vertex constant array.
object.GetVertexShaderConstant( _ Register As Long, _ ConstantData As Any, _ ConstantCount As Long)
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
This is the method used to retrieve the values in the constant registers of the vertex shader assembler.