Microsoft DirectX 8.1 (Visual Basic) |
Sets the current texture palette.
object.SetCurrentTexturePalette( _ PaletteNumber As Long)
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
A single logical palette is associated with the device and is shared by all texture stages.