Microsoft DirectX 8.1 (Visual Basic)

Direct3DDevice8.SetCurrentTexturePalette

Sets the current texture palette.

object.SetCurrentTexturePalette( _ 
    PaletteNumber As Long)

Parts

object
Object expression that resolves to a Direct3DDevice8 object.
PaletteNumber
Value that specifies the texture palette to set as the current texture palette.

Error Codes

If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.

Remarks

A single logical palette is associated with the device and is shared by all texture stages.

See Also

Direct3DDevice8.GetCurrentTexturePalette, Texture Palettes