Microsoft DirectX 8.1 (Visual Basic) |
object.SetPaletteEntries( _ PaletteNumber As Long, _ ArrayOfEntries As Any)
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
For Microsoft® DirectX® 8.1 applications, any palette sent to this method must conform to the D3DPTEXTURECAPS_ALPHAPALETTE capability bit. If D3DPTEXTURECAPS_ALPHAPALETTE is not set, every entry in the palette must have alpha set to 1.0 or this method will fail with D3DERR_INVALIDCALL. If D3DPTEXTUECAPS_ALPHAPALETTE is set, then any set of alpha values are allowed. Note that the debug runtime will print a warning message if all palette entries have alpha set to 0.
A single logical palette is associated with the device and is shared by all texture stages.
The following code fragment shows how to call SetPaletteEntries.
Dim device As Direct3DDevice8 Dim pal(255) As PALETTEENTRY 'Pass the first element of the array of palette entries device.SetPaletteEntries 255, pal(0)
Ensure that PaletteNumber matches the size of the passed array of palette entries.
Direct3DDevice8.GetCurrentTexturePalette, Direct3DDevice8.GetPaletteEntries, Direct3DDevice8.SetCurrentTexturePalette, Texture Palettes