Microsoft DirectX 8.1 (Visual Basic)

Direct3DDevice8.SetTransform

Sets a single device transformation-related state.

object.SetTransform( _ 
    TransformType As CONST_D3DTRANSFORMSTATETYPE, _ 
    Matrix As D3DMATRIX)

Parts

object
Object expression that resolves to a Direct3DDevice8 object.
TransformType
Device-state variable that is being modified. This parameter can be any member of the CONST_D3DTRANSFORMSTATETYPE enumeration.
Matrix
A D3DMATRIX type that modifies the current transformation.

Error Codes

If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL if one of the parameters is invalid.

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.

See Also

Direct3DDevice8.GetTransform, Direct3DDevice8.SetRenderState