Microsoft DirectX 8.1 (Visual Basic) |
Retrieves the priority for this resource.
object.GetPriority() As Long
Returns a Long value, indicating the priority of the resource.
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
This method applies to the following classes, which implement methods from Direct3DResource8.
GetPriority is used for priority control of managed resources. This method returns 0 on nonmanaged resources.
Priorities are used to determine when managed resources are to be removed from memory. A resource assigned a low priority is removed before a resource with a high priority. If two resources have the same priority, the resource that was used more recently is kept in memory; the other resource is removed. Managed resources have a default priority of 0.