Microsoft DirectX 8.1 (Visual Basic) |
Adds a dirty region to a texture resource.
object.AddDirtyRect( _ DirtyRect As Any)
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
For performance reasons, dirty regions are only recorded for level zero of a texture. For sublevels, it is assumed that the corresponding (scaled) rectangle or box is also dirty. Dirty regions are automatically recorded when LockRect or LockBox is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY. Also, the destination surface of a CopyRects call is marked dirty.
Applications can optimize what subset of a resource is copied by specifying dirty regions on the resource.