Microsoft DirectX 8.1 (Visual Basic) |
Locks a box on a volume texture resource.
object.LockBox( _ Level As Long, _ LockedVolume As D3DLOCKED_BOX, _ Box As Any, _ Flags As Long)
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
For performance reasons, dirty regions are only recorded for level zero of a texture. Dirty regions are automatically recorded when LockBox is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY. See Direct3DDevice8.UpdateTexture for more information.