Microsoft DirectX 8.1 (Visual Basic) |
Defines the faces of a cubemap.
Enum CONST_D3DCUBEMAP_FACES D3DCUBEMAP_FACE_POSITIVE_X = 0 D3DCUBEMAP_FACE_NEGATIVE_X = 1 D3DCUBEMAP_FACE_POSITIVE_Y = 2 D3DCUBEMAP_FACE_NEGATIVE_Y = 3 D3DCUBEMAP_FACE_POSITIVE_Z = 4 D3DCUBEMAP_FACE_NEGATIVE_Z = 5 End Enum
Direct3DCubeTexture8.AddDirtyRect, Direct3DCubeTexture8.GetCubeMapSurface, Direct3DCubeTexture8.LockRect, Direct3DCubeTexture8.UnlockRect