Microsoft DirectX 8.1 (Visual Basic)

CONST_D3DCUBEMAP_FACES

Defines the faces of a cubemap.

Enum CONST_D3DCUBEMAP_FACES
    D3DCUBEMAP_FACE_POSITIVE_X = 0
    D3DCUBEMAP_FACE_NEGATIVE_X = 1
    D3DCUBEMAP_FACE_POSITIVE_Y = 2
    D3DCUBEMAP_FACE_NEGATIVE_Y = 3
    D3DCUBEMAP_FACE_POSITIVE_Z = 4
    D3DCUBEMAP_FACE_NEGATIVE_Z = 5
End Enum

Constants

D3DCUBEMAP_FACE_POSITIVE_X
Positive x-face of the cubemap.
D3DCUBEMAP_FACE_NEGATIVE_X
Negative x-face of the cubemap.
D3DCUBEMAP_FACE_POSITIVE_Y
Positive y-face of the cubemap.
D3DCUBEMAP_FACE_NEGATIVE_Y
Negative y-face of the cubemap.
D3DCUBEMAP_FACE_POSITIVE_Z
Positive z-face of the cubemap.
D3DCUBEMAP_FACE_NEGATIVE_Z
Negative z-face of the cubemap.

See Also

Direct3DCubeTexture8.AddDirtyRect, Direct3DCubeTexture8.GetCubeMapSurface, Direct3DCubeTexture8.LockRect, Direct3DCubeTexture8.UnlockRect