Microsoft DirectX 8.1 (Visual Basic) |
Defines source-blending capabilities.
Enum CONST_D3DPATCHEDGESTYLE D3DPATCHEDGE_DISCRETE = 0, D3DPATCHEDGE_CONTINUOUS = 1 End Enum
Note that continuous tessellation produces a completely different tessellation pattern from the discrete one for the same tessellation values (this is more apparent in wire-frame mode). Thus, 4.0 continuous is not the same as 4 discrete.