CONST_D3DPSHADECAPSFLAGS
Defines shading operations capabilities.
Enum CONST_D3DPSHADECAPSFLAGS
D3DPSHADECAPS_COLORGOURAUDRGB = 8
D3DPSHADECAPS_SPECULARGOURAUDRGB = 512 (&H200)
D3DPSHADECAPS_ALPHAGOURAUDBLEND = 16384 (&H4000)
D3DPSHADECAPS_FOGGOURAUD = 524288 (&H80000)
End Enum
Constants
- D3DPSHADECAPS_COLORGOURAUDRGB
- Device can support colored Gouraud shading in the RGB color model. In this mode, the color component for a primitive is provided at vertices and interpolated across a face along with the other color components. In the RGB lighting model, the red, green, and blue components are interpolated.
- D3DPSHADECAPS_SPECULARGOURAUDRGB
- Device can support specular highlights in Gouraud shading in the RGB color model.
- D3DPSHADECAPS_ALPHAGOURAUDBLEND
- Device can support an alpha component for Gouraud-blended transparency (the D3DSHADE_GOURAUD state for the CONST_D3DSHADEMODE enumeration). In this mode, the alpha color component of a primitive is provided at vertices and interpolated across a face along with the other color components.
- D3DPSHADECAPS_FOGGOURAUD
- Device can support fog in the Gouraud shading mode.
Remarks
These flags may be combined and present in the ShadeCaps member of D3DCAPS8.
See Also
D3DCAPS8