CONST_D3DTEXTUREADDRESS
Defines constants that describe the supported texture-addressing modes.
Enum CONST_D3DTEXTUREADDRESS
D3DTADDRESS_WRAP = 1
D3DTADDRESS_MIRROR = 2
D3DTADDRESS_CLAMP = 3
D3DTADDRESS_BORDER = 4
D3DTADDRESS_MIRRORONCE = 5
End Enum
Constants
- D3DTADDRESS_WRAP
- Tile the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times; no mirroring is performed.
- D3DTADDRESS_MIRROR
- Similar to D3DTADDRESS_WRAP, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on.
- D3DTADDRESS_CLAMP
- outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.
- D3DTADDRESS_BORDER
- Texture coordinates outside the range [0.0, 1.0] are set to the border color.
- D3DTADDRESS_MIRRORONCE
- Similar to D3DTADDRESS_MIRROR and D3DTADDRESS_CLAMP. Takes the absolute value of the texture coordinate (thus mirroring around 0), and then clamps to the maximum value. The most common usage is for volume textures, where support for the full D3DTADDRESS_MIRRORONCE texture-addressing mode is not necessary, but the data is symmetric around the one axis.
Remarks
These flags are used to set the value of the D3DTSS_ADDRESSU, D3DTSS_ADDRESSV, and D3DTSS_ADDRESSW texture stage states for the CONST_D3DTEXTURESTAGESTATETYPE enumeration.
See Also
CONST_D3DTEXTURESTAGESTATETYPE