Microsoft DirectX 8.1 (Visual Basic)

CONST_D3DTSS_TCI_FLAGS

Defines constants specifying that Microsoft® Direct3D® automatically generate the input texture coordinates for a texture transformation.

Enum CONST_D3DTSS_TCI_FLAGS
    D3DTSS_TCI_PASSTHRU                    =      0
    D3DTSS_TCI_CAMERASPACENORMAL           =  65536 (&H10000)
    D3DTSS_TCI_CAMERASPACEPOSITION         = 131072 (&H20000)
    D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 196608 (&H30000)
End Enum

Constants

D3DTSS_TCI_PASSTHRU
Use the specified texture coordinates contained within the vertex format. This value resolves to zero.
D3DTSS_TCI_CAMERASPACENORMAL
Use the vertex normal, transformed to camera space, as the input texture coordinates for this stage's texture transformation.
D3DTSS_TCI_CAMERASPACEPOSITION
Use the vertex position, transformed to camera space, as the input texture coordinates for this stage's texture transformation.
D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
Use the reflection vector, transformed to camera space, as the input texture coordinate for this stage's texture transformation. The reflection vector is computed from the input vertex position and normal vector.

Remarks

These flags are used to set the value of the D3DTSS_TEXCOORDINDEX member for the CONST_D3DTEXTURESTAGESTATETYPE enumeration.

See Also

CONST_D3DTEXTURESTAGESTATETYPE