CONST_D3DTSS_TCI_FLAGS
Defines constants specifying that Microsoft® Direct3D® automatically generate the input texture coordinates for a texture transformation.
Enum CONST_D3DTSS_TCI_FLAGS
D3DTSS_TCI_PASSTHRU = 0
D3DTSS_TCI_CAMERASPACENORMAL = 65536 (&H10000)
D3DTSS_TCI_CAMERASPACEPOSITION = 131072 (&H20000)
D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR = 196608 (&H30000)
End Enum
Constants
- D3DTSS_TCI_PASSTHRU
- Use the specified texture coordinates contained within the vertex format. This value resolves to zero.
- D3DTSS_TCI_CAMERASPACENORMAL
- Use the vertex normal, transformed to camera space, as the input texture coordinates for this stage's texture transformation.
- D3DTSS_TCI_CAMERASPACEPOSITION
- Use the vertex position, transformed to camera space, as the input texture coordinates for this stage's texture transformation.
- D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
- Use the reflection vector, transformed to camera space, as the input texture coordinate for this stage's texture transformation. The reflection vector is computed from the input vertex position and normal vector.
Remarks
These flags are used to set the value of the D3DTSS_TEXCOORDINDEX member for the CONST_D3DTEXTURESTAGESTATETYPE enumeration.
See Also
CONST_D3DTEXTURESTAGESTATETYPE