| Microsoft DirectX 8.1 (Visual Basic) | 
Defines flags used to control the number or matrices that the system applies when performing multimatrix vertex blending.
Enum CONST_D3DVERTEXBLENDFLAGS
    D3DVBF_DISABLE     =   0
    D3DVBF_1WEIGHTS    =   1
    D3DVBF_2WEIGHTS    =   2
    D3DVBF_3WEIGHTS    =   3
    D3DVBF_TWEENING    = 255 (&HFF)
    D3DVBF_0WEIGHTS    = 256 (&H100)
End Enum
These flags are used to set the value of the D3DRS_VERTEXBLEND render state for the CONST_D3DRENDERSTATETYPE enumeration.
Geometry blending (multimatrix vertex blending) requires that your application use a vertex format that has blending (beta) weights for each vertex.