Microsoft DirectX 8.1 (Visual Basic)

CONST_D3DVTXPCAPSFLAGS

Defines vertex processing capabilities.

Enum CONST_D3DVTXPCAPSFLAGS
    D3DVTXPCAPS_TEXGEN            =  1
    D3DVTXPCAPS_MATERIALSOURCE7   =  2
    D3DVTXPCAPS_DIRECTIONALLIGHTS =  8
    D3DVTXPCAPS_POSITIONALLIGHTS  = 16 (&H10)
    D3DVTXPCAPS_LOCALVIEWER       = 32 (&H20)
    D3DVTXPCAPS_TWEENING          = 64 (&H40)
End Enum

Constants

D3DVTXPCAPS_TEXGEN
Device can generate texture coordinates.
D3DVTXPCAPS_MATERIALSOURCE7
Device supports selectable vertex color sources.
D3DVTXPCAPS_DIRECTIONALLIGHTS
Device supports directional lights.
D3DVTXPCAPS_POSITIONALLIGHTS
Device supports positional lights (including point lights and spotlights).
D3DVTXPCAPS_LOCALVIEWER
Device supports local viewer.
D3DVTXPCAPS_TWEENING
Device supports vertex tweening.

Remarks

These flags can be combined and present in the VertexProcessingCaps member of D3DCAPS8.

See Also

D3DCAPS8