Microsoft DirectX 8.1 (Visual Basic)

CONST_D3DWRAPFLAGS

Defines texture wrapping behavior for multiple sets of texture coordinates.

Enum CONST_D3DWRAPFLAGS
    D3DWRAP_U      = 1
    D3DWRAPCOORD_0 = 1
    D3DWRAP_V      = 2
    D3DWRAPCOORD_1 = 2
    D3DWRAP_W      = 4
    D3DWRAPCOORD_2 = 4
    D3DWRAPCOORD_3 = 8
End Enum

Constants

D3DWRAP_U and D3DWRAPCOORD_0
Wrap in the direction of the first dimension for a given texture.
D3DWRAP_V and D3DWRAPCOORD_1
Wrap in the direction of the second dimension for a given texture.
D3DWRAP_W and D3DWRAPCOORD_2
Wrap in the direction of the third dimension for a given texture.
D3DWRAPCOORD_3
Wrap in the direction of the fourth dimension for a given texture.

Remarks

These flags set the value of the D3DRS_WRAP0 through D3DRS_WRAP7 render states for the CONST_D3DRENDERSTATETYPE enumeration.

See Also

CONST_D3DRENDERSTATETYPE