Microsoft DirectX 8.1 (Visual Basic)

D3DVSD_SKIP

Specifies how many Longs to skip in the vertex.

Function D3DVSD_SKIP(LongCount As Long) As Long
    D3DVSD_SKIP = (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) Or _ 
                   &H10000000 Or _
                   ((LongCount) * 2 ^ D3DVSD_SKIPCOUNTSHIFT))
End Function

Parameters

LongCount
Number of Longs to skip in the vertex.

Remarks

D3DVSD_SKIP and all the constants it uses are found in (SDK Root)\Samples\Multimedia\VBSamples\Common\D3DShaders.bas.

See Also

Direct3DDevice8.CreateVertexShader