Microsoft DirectX 8.1 (Visual Basic) |
Specifies how many Longs to skip in the vertex.
Function D3DVSD_SKIP(LongCount As Long) As Long D3DVSD_SKIP = (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) Or _ &H10000000 Or _ ((LongCount) * 2 ^ D3DVSD_SKIPCOUNTSHIFT)) End Function
D3DVSD_SKIP and all the constants it uses are found in (SDK Root)\Samples\Multimedia\VBSamples\Common\D3DShaders.bas.