Microsoft DirectX 8.1 (Visual Basic)

D3DVSD_TESSUV

Enables tessellator-generated surface parameters.

Function D3DVSD_TESSUV(VertexRegister As Long) As Long
    D3DVSD_TESSUV = (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) Or _ 
                     &H10000000 Or _
                     ((&H1&) * 2 ^ D3DVSD_DATATYPESHIFT) Or _ 
                     (VertexRegister))
End Function

Parameters

VertexRegister
Address of the vertex register to output parameters. Possible values range from 0 to 15.

Remarks

D3DVSD_TESSUV and all the constants it uses are found in (SDK Root)\Samples\Multimedia\VBSamples\Common\D3DShaders.bas.

See Also

Direct3DDevice8.CreateVertexShader