| Microsoft DirectX 8.1 (Visual Basic) | 
Enables tessellator-generated surface parameters.
Function D3DVSD_TESSUV(VertexRegister As Long) As Long
    D3DVSD_TESSUV = (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) Or _ 
                     &H10000000 Or _
                     ((&H1&) * 2 ^ D3DVSD_DATATYPESHIFT) Or _ 
                     (VertexRegister))
End Function
D3DVSD_TESSUV and all the constants it uses are found in (SDK Root)\Samples\Multimedia\VBSamples\Common\D3DShaders.bas.