| Microsoft DirectX 8.1 (Visual Basic) |
Assembles an ASCII description of a pixel or vertex shader into binary form, where the shader source is in memory.
object.AssembleShader( _
SrcData As Any, _
Flags As Long, _
Constants As D3DXBuffer) As D3DXBuffer
Returns a D3DXBuffer object, containing the compiled object code.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
| D3DERR_INVALIDCALL |
| D3DXERR_INVALIDDATA |
| E_OUTOFMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.