| Microsoft DirectX 8.1 (Visual Basic) | 
Assembles an ASCII description of a pixel or vertex shader into binary form, where the shader source is in memory.
object.AssembleShader( _ 
    SrcData As Any, _ 
    Flags As Long, _ 
    Constants As D3DXBuffer) As D3DXBuffer
Returns a D3DXBuffer object, containing the compiled object code.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
| D3DERR_INVALIDCALL | 
| D3DXERR_INVALIDDATA | 
| E_OUTOFMEMORY | 
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.