Microsoft DirectX 8.1 (Visual Basic) |
Retrieves a bone combination from a buffer.
object.BufferGetBoneCombo( _ BoneComboBuffer As D3DXBuffer, _ Index As Long, _ BoneCombo As D3DXBONECOMBINATION)
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
D3DX8.LoadSkinMeshFromXof, D3DXSkinMesh.ConvertToBlendedMesh