Microsoft DirectX 8.1 (Visual Basic) |
Retrieves material from a buffer.
object.BufferGetMaterial( _ MaterialBuffer As D3DXBuffer, _ Index As Long, _ Mat As D3DMATERIAL8)
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.