Microsoft DirectX 8.1 (Visual Basic) |
Retrieves the name of a texture from a buffer.
object.BufferGetTextureName( _ MaterialBuffer As D3DXBuffer, _ Index As Long) As String
Returned String, identifying the name of the texture contained in the queried buffer.
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.