| Microsoft DirectX 8.1 (Visual Basic) |
object.BufferSetData( _
Buffer As D3DXBuffer, _
Index As Long, _
TypeSize As Long, _
TypeCount As Long, _
Data As Any)
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.