Microsoft DirectX 8.1 (Visual Basic)

D3DX8.CheckTextureRequirements

Checks texture creation parameters.

object.CheckTextureRequirements( _ 
    Device As Direct3DDevice8, _ 
    Width As Long, _ 
    Height As Long, _ 
    NumMipLevels As Long, _ 
    Usage As Long, _ 
    Format As CONST_D3DFORMAT, _ 
    Pool As CONST_D3DPOOL)

Parts

object
Object expression that resolves to a D3DX8 object.
Device
Direct3DDevice8 object representing the device associated with the cube texture.
Width
Requested width in pixels, or ByVal 0. Returns the corrected size.
Height
Requested height in pixels, or ByVal 0. Returns the corrected size.
NumMipLevels
Number of requested mipmap levels, or ByVal 0. Returns the corrected number of mipmap levels.
Usage
0 or the D3DUSAGE_RENDERTARGET member of the CONST_D3DUSAGEFLAGS enumeration. Specifying D3DUSAGE_RENDERTARGET indicates that the surface is to be used as a render target. The resource can be passed to the NewRenderTarget parameter of the SetRenderTarget method. If D3DUSAGE_RENDERTARGET is specified, the application should check that the device supports this operation by calling Direct3D8.CheckDeviceFormat.
Format
Member of the CONST_D3DFORMAT enumeration. Specifies the desired pixel format. Returns the corrected format.
Pool
Member of the CONST_D3DPOOL enumeration, describing the memory class into which the texture should be placed.

Error Codes

If the method fails, an error is raised and Err.Number can be set to one of the following values.

D3DERR_INVALIDCALL
D3DERR_NOTAVAILABLE

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.

Remarks

If parameters to this method are invalid, this function returns corrected parameters.