Microsoft DirectX 8.1 (Visual Basic)

D3DX8.ComputeBoundingSphere

Computes a bounding sphere.

object.ComputeBoundingSphere( _ 
    PointsFVF As Any, _ 
    NumVertices As Long, _ 
    FVF As Long, _ 
    Center As D3DVECTOR, _ 
    RadiusArray As Single)

Parts

object
Object expression that resolves to a D3DX8 object.
PointsFVF
Buffer containing the vertex data around which to calculate the bounding sphere.
NumVertices
Number of vertices.
FVF
Combination of flexible vertex format flags that describes the vertex format.
Center
D3DVECTOR type, defining the coordinate center of the returned bounding sphere.
RadiusArray
Radius of the returned bounding sphere.

Error Codes

If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.