Microsoft DirectX 8.1 (Visual Basic) |
Uses a left-handed coordinate system to create a mesh containing a cylinder.
object.CreateCylinder( _ Device As Direct3DDevice8, _ Radius1 As Single, _ Radius2 As Single Length As Single, _ Slices As Long, _ Stacks As Long, _ RetAdjacency As D3DXBuffer) As D3DXMesh
D3DXMesh object, representing the output box.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DXERR_INVALIDDATA |
E_OUTOFMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
Cube textures differ from other surfaces in that they are collections of surfaces. To call SetRenderTarget with a cube texture, you must select an individual face using Direct3DCubeTexture8.GetCubeMapSurface and pass the resulting surface to SetRenderTarget