| Microsoft DirectX 8.1 (Visual Basic) |
Creates a mesh object using a flexible vertex format (FVF) code.
object.CreateMeshFVF( _
NumFaces As Long, _
NumVertices As Long, _
Options As Long, _
FVF As Long, _
Device As Direct3DDevice8) As D3DXMesh
D3DXMesh object representing the created mesh.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
| D3DERR_INVALIDCALL |
| E_OUTOFMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.