| Microsoft DirectX 8.1 (Visual Basic) |
Uses a left-handed coordinate system to create a mesh containing a sphere.
object.CreateSphere( _
D3DDevice As Direct3DDevice8, _
Radius As Single, _
Slices As Long, _
Stacks As Long, _
RetAdjacency As D3DXBuffer) As D3DXMesh
D3DXMesh object, representing the created sphere.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
| D3DERR_INVALIDCALL |
| D3DXERR_INVALIDDATA |
| E_OUTOFMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
The created sphere is centered at the origin, and its axis is aligned with the z-axis.