Microsoft DirectX 8.1 (Visual Basic) |
Uses a left-handed coordinate system to create a mesh containing a sphere.
object.CreateSphere( _ D3DDevice As Direct3DDevice8, _ Radius As Single, _ Slices As Long, _ Stacks As Long, _ RetAdjacency As D3DXBuffer) As D3DXMesh
D3DXMesh object, representing the created sphere.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
D3DXERR_INVALIDDATA |
E_OUTOFMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
The created sphere is centered at the origin, and its axis is aligned with the z-axis.