Microsoft DirectX 8.1 (Visual Basic) |
object.CreateSprite( _ D3DDevice As Direct3DDevice8) As D3DXSprite
D3DXSprite object representing the created sprite.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
E_OUTOFMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.