| Microsoft DirectX 8.1 (Visual Basic) |
object.CreateSprite( _
D3DDevice As Direct3DDevice8) As D3DXSprite
D3DXSprite object representing the created sprite.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
| D3DERR_INVALIDCALL |
| E_OUTOFMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.