Microsoft DirectX 8.1 (Visual Basic)

D3DX8.CreateSprite

Creates a sprite.

object.CreateSprite( _ 
    D3DDevice As Direct3DDevice8) As D3DXSprite

Parts

object
Object expression that resolves to a D3DX8 object.
D3DDevice
Direct3DDevice8 object representing the device to be associated with the sprite.

Return Values

D3DXSprite object representing the created sprite.

Error Codes

If the method fails, an error is raised and Err.Number can be set to one of the following values.

D3DERR_INVALIDCALL
E_OUTOFMEMORY

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.