Microsoft DirectX 8.1 (Visual Basic)

D3DX8.CreateTeapot

Creates a teapot.

object.CreateTeapot( _ 
    D3DDevice As Direct3DDevice8, _ 
    RetAdjacency As D3DXBuffer) As D3DXMesh

Parts

object
Object expression that resolves to a D3DX8 object.
D3DDevice
Direct3DDevice8 object representing the device to be associated with the texture.
RetAdjacency
D3DXBuffer object. When the method returns, this parameter is filled with an array of three Long values per face that specify the three neighbors for each face in the mesh.

Return Values

D3DXMesh object representing the created teapot.

Error Codes

If the method fails, an error is raised and Err.Number can be set to one of the following values.

D3DERR_INVALIDCALL
D3DXERR_INVALIDDATA
E_OUTOFMEMORY

For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.