D3DX8.LoadSkinMeshFromXof
Loads a mesh from a Microsoft® DirectX® X file data object.
object.LoadSkinMeshFromXof( _
OfObjMesh As Unknown, _
Options As Long, _
D3DDevice As Direct3DDevice8, _
RetAdjacency As D3DXBuffer, _
RetMaterials As D3DXBuffer, _
RetMatout As Long, _
RetBoneNames As D3DXBuffer, _
RetBoneTransforms As D3DXBuffer) As D3DXSkinMesh
Parts
- object
- Object expression that resolves to a D3DX8 object.
- OfObjMesh
- DirectXFileData object representing the DirectX file data object to load.
- Options
- A combination of one or more flags defined by the CONST_D3DXMESH enumeration, specifying creation options for the mesh.
- D3DDevice
- Direct3DDevice8 object, the device object associated with the mesh.
- RetAdjacency
- D3DXBuffer object. When the method returns, this parameter is filled with an array of three Long values per face that specify the three neighbors for each face in the mesh.
- RetMaterials
- D3DXBuffer object. When this method returns, this parameter is filled with an array of D3DXMATERIAL types, containing information saved in the DirectX file.
- RetMatout
- The number of D3DXMATERIAL types in the RetMaterials array, when the method returns.
- RetBoneNames
- A D3DXBuffer object, containing the bone names.
- RetBoneTransforms
- A D3DXBuffer object, containing the bone transforms.
Return Values
D3DXSkinMesh object representing the loaded mesh.
Error Codes
If the method fails, an error is raised and Err.Number can be set to one of the following values.
For information on trapping errors, see the Microsoft Visual Basic® Error Handling topic.