Microsoft DirectX 8.1 (Visual Basic) |
Clones a mesh using a flexible vertex format (FVF) code.
object.CloneMeshFVF( _ Options As Long, _ FVF As Long, _ Device As Direct3DDevice8) As D3DXMesh
D3DXMesh object, representing the cloned mesh.
If the method fails, an error is raised and Err.Number can be set to one of the following values.
D3DERR_INVALIDCALL |
E_OUTOFMEMORY |
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
This method applies to the following classes, which implement methods from D3DXBaseMesh.
CloneMeshFVF can be used to convert a mesh from one FVF to another.