Microsoft DirectX 8.1 (Visual Basic) |
Retrieves the number of vertices in the mesh.
object.GetNumVertices() As Long
Returns the number of vertices in the mesh.
If the method fails, an error is raised and Err.Number can be set to D3DERR_INVALIDCALL.
For information on trapping errors, see the Microsoft® Visual Basic® Error Handling topic.
This method applies to the following classes, which implement methods from D3DXBaseMesh.